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Search results for "61"

AppStories, Episode 361 – Nerding Out for the Holidays (Part 2)

This week on AppStories, we conclude our tour of their geeky holiday projects.

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On AppStories+, Federico and I address follow up from the first part of Nerding out for the Holidays.

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AppStories, Episode 261 – Shortcuts Code Injection and 10 Innovations Apple Should Adopt from Third-Party Apps

This week on AppStories, Federico explains his experiments with injecting code into shortcuts before he and John cover ten innovations from third-party apps that they would like to see Apple adopt in its system apps and OSes.


On AppStories+, John updates Federico on his latest HomeKit experiments and Federico gives John automation homework.

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AppStories, Episode 61 – Attention Revisited: iOS 12 Notifications, Do Not Disturb, and Screen Time

On this week’s episode of AppStories, we take a close look at the tools coming in iOS 12 to help monitor and control time spent on iOS devices and compare those to what they wished for in Episode 56.

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Apple Q2 2018 Results: $61.1 Billion Revenue, 52.2 Million iPhones, 9.1 Million iPads Sold

Apple has just published its financial results for Q2 2018. The company posted revenue of $61.1 billion, an increase of 16% from the year-ago quarter. Apple sold 9.1 million iPads, 52.2 million iPhones, and 4.1 million Macs during the quarter.

“We’re thrilled to report our best March quarter ever, with strong revenue growth in iPhone, Services and Wearables,” said Tim Cook, Apple’s CEO. “Customers chose iPhone X more than any other iPhone each week in the March quarter, just as they did following its launch in the December quarter. We also grew revenue in all of our geographic segments, with over 20% growth in Greater China and Japan.”

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Connected, Episode 161: A Handbag? Face Cream? A Chain Saw?

Files on iOS 11 is taking shape, and some problems are emerging. Federico gets sad listening to the others talk about their watches, then slowly disappears as Stephen talks about macOS High Sierra.

On this week’s episode of Connected, we covered some of the issues with the Files app in iOS 11, then Myke and Stephen went over their impressions of the new Apple Watch and Apple TV. You can listen here.

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Apple Q2 2015 Results: $58 Billion Revenue, 61.2 Million iPhones, 12.6 Million iPads Sold

Apple has published their Q2 2015 financial results for the quarter that ended in March 2015. The company posted revenue of $58 billion. The company sold 12.6 million iPads, 61.2 million iPhones, and 4.6 million Macs, earning a quarterly net profit of $13.6 billion.

“We are thrilled by the continued strength of iPhone, Mac and the App Store, which drove our best March quarter results ever,” said Tim Cook, Apple’s CEO. “We’re seeing a higher rate of people switching to iPhone than we’ve experienced in previous cycles, and we’re off to an exciting start to the June quarter with the launch of Apple Watch.”

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Apple users buying 61% more apps, paying 14% more per app

Apple users buying 61% more apps, paying 14% more per app

The average iOS device owner will download 83 apps in 2011 vs. 51 in 2010, a 61% increase year over year. “Smartphone users are showing an increasing appetite to use apps to add features to their phones,” Munster writes,” and iOS has the leading app ecosystem.”

While the title is somewhat misleading (are we comparing iOS against Android again?), Piper Jaffray’s Gene Munster looks at the at the trend of app sales and ‘average selling price’ per app since September 2008, charting a nice graph that shows the App Store’s steady increase in downloads for free and paid applications. So far in 2011, the average selling price per app is up 14% year-over-year, versus a decrease of 18% in 2010. “After the initial race to the bottom in App Store pricing, we are seeing users pay up to add features and games to their iOS devices”, Munster writes.

I think we can attribute the recent uptick to in-app subscriptions. Magazines and newspaper subscriptions sold in the App Store can cost anywhere from $20 to $60 a year, and Apple has been aggressive in advertising digital publications via ‘featured’ and ‘what’s hot’ banners. Too, there’s been a recent trend with games like Tiny Tower that can rack up a lot of money by selling in-game currency which vastly improves the experience once players are hooked. The in-app purchase and subscription models are working out very well for developers that implement them.

Philip Elmer-DeWitt writes,

82% of the apps in Apple’s store are free. The 18% that users have to pay for have an ASP of $1.44. According to Munster, the increase in ASP is driven by the more-expensive iPad apps that represent a growing percentage of app downloads.

Again, a lot of these new iPad apps are digital magazines. While we have seen some great apps hit the App Store for $19.99 (OmniOutliner for iPad) and $9.99 (The Hit List for iPhone), unfortunately I think developers that are willing to price their apps high are still few and far between. I must admit, however, that I have seen more $2.99 and $3.99 dollar apps this year than the $.99 and $1.99 I’ve seen in the past. Then again, perhaps my inbox is just being pitched with more expensive apps than usual. Regardless, selling apps at higher price (more representative of an app’s value) is a good thing for developers, and it’s especially important on the iPad where quality software dictates how well it can replace a laptop. With iOS 5 around the corner, I wonder if users would be willing to spend more if the iPad was their only computer?

The App Store still has some kinks to work out, but it’s currently looking pretty healthy. Consumers are buying lots of apps (and in-app purchases), while developers are raking in just a little more money than before if we’re to believe Munster’s findings.

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Not an iPad Pro Review: Why iPadOS Still Doesn’t Get the Basics Right

Let me cut to the chase: sadly, I don’t have a new iPad Pro to review today on MacStories.

I was able to try one in London last week, and, as I wrote, I came away impressed with the hardware. However, I didn’t get a chance to use a new iPad Pro over the past six days ahead of today’s review embargo.

I know that many of you were expecting a deeper look at the iPad Pro on MacStories this week, but that will have to come later. I still plan on upgrading to a 13” iPad Pro myself; I’ve decided I want to return to the larger size after a few months with the 11” iPad Pro. If you’re interested in checking out reviews of the new iPad Pros from heavy iPad users like yours truly right now, I highly recommend reading and watching what my friends Jason Snell and Chris Lawley have prepared.

Still, as I was thinking about my usage of the iPad and why I enjoy using the device so much despite its limitations, I realized that I have never actually written about all of those “limitations” in a single, comprehensive article. In our community, we often hear about the issues of iPadOS and the obstacles people like me run into when working on the platform, but I’ve been guilty in the past of taking context for granted and assuming that you, dear reader, also know precisely what I’m talking about.

Today, I will rectify that. Instead of reviewing the new iPad Pro, I took the time to put together a list of all the common problems I’ve run into over the past…checks notes12 years of working on the iPad, before its operating system was even called iPadOS.

My goal with this story was threefold. First, as I’ve said multiple times, I love my iPad and want the platform to get better. If you care about something or someone, sometimes you have to tell them what’s wrong in order to improve and find a new path forward. I hope this story can serve as a reference for those with the power to steer iPadOS in a different direction in the future.

Second, lately I’ve seen some people argue on Mastodon and Threads that folks who criticize iPadOS do so because their ultimate goal is to have macOS on iPads, and I wanted to clarify this misunderstanding. While I’m on the record as thinking that a hybrid macOS/iPadOS environment would be terrific (I know, because I use it), that is not the point. The reality is that, regardless of whether macOS runs on iPads or not, iPadOS is the ideal OS for touch interactions. But it still gets many basic computing features wrong, and there is plenty of low-hanging fruit for Apple to pick. We don’t need to talk about macOS to cover these issues.

Lastly, I wanted to provide readers with the necessary context to understand what I mean when I mention the limitations of iPadOS. My iPad setup and workflow have changed enough times over the years that I think some of you may have lost track of the issues I (and others) have been experiencing. This article is a chance to collect them all in one place.

Let’s dive in.

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